When a 'B' player guesses the correct Password, he scores the point value shown on the scoring indicator. Each time a clue is given, the arrow is moved to the next lower number.
The cardholder is given to the opposing 'A' player who gives a one-word clue to his'B' partner.Īs long as the correct Password is not guessed, the turns continue, alternating between teams with the'A' players giving clues to the 'B' players. If the 'B' player does not guess the correct Password after the first clue, the arrow on the scoring indicator is moved to 9. The player then gives a one-word clue to their'B' partner. the starting 'a' player takes the arrow and places it at position 10 on the scoring indicator. Both 'A' players look at the same Password in their cardholder.ĭecide which 'a' player will go first. 'A' players start as givers of clues for password No. The A and B players alternate as givers and receivers of the clue words. The'A' word list is seen only by the A's the'B' words only by the B's.
A's use one holder between them and B's use the other holder. The A's (two) sit side-by-side facing their'B' partners.
No MC required.Įach team is composed of one 'A' player and one 'B' player. The goal is to score points by guessing the correct 'password' from one-word clues given by a partner. Password, the home version of the classic TV game, provides hours of stimulating entertainment.